Published inSUPERJUMPFast Surface Recognition System in Unity3dHow to efficiently and easily detect a surface for audio, particles, or gameplayJun 30, 2021Jun 30, 2021
Published inSUPERJUMPHow to Build the Perfect JumpHere are some handy tips we learned when creating jumping mechanics in our game, The LightbringerApr 11, 2021Apr 11, 2021
Agile Game Development part 3Working software over comprehensive documentationOct 12, 2020Oct 12, 2020
Agile Game Development part2: Design PillarsIn part 1 of this series we’ve touched upon typical problems when making games using old-fashioned Waterfall development cycle. You can…Sep 13, 2020Sep 13, 2020
Agile Game Development part 1 : How the sausage is made.Let’s start with the Agile Manifesto:Sep 4, 2020Sep 4, 2020
Published inDev GeniusHow to fix your Gameplay Manager problems in Unity3dOne of the most common problems for game programmers is creating managers that can be easily accessed, without using Singletons and other…Jun 16, 2020Jun 16, 2020
Published inDev GeniusHow Signals saved my architectureI’ve been making games for 7 years now and programming for 10 years, not counting my years as a student of Computer Science. I’ve written…Jun 13, 2020Jun 13, 2020